![]() Vulkan and OpenGL have separate caches, but different OpenGL backends share the same cache. The precompiled cache will then be compiled from scratch, causing a longer load time. This cache may get reset every time you update yuzu or install a new GPU driver. To speed up this process there exists an additional “precompiled” cache. When launching a game, the shader cache is loaded. As you keep playing, the amount of stuttering will decrease. Loading into a game for the first time can give long freezes due to the number of shaders. While playing, if yuzu needs to translate a new shader, the game will stutter. This translation process is time consuming, and you’ll notice it in two ways: Since a PC cannot directly execute switch shaders, it first has to translate them to a format a PC can understand. Shaders are small programs running on a graphic card, responsible for rendering graphics like terrain, explosions, characters, etc. You are likely experiencing Shader Caching. My game is Lagging and Dropping to Low Framerates Overwolf is also a known cause of issues, we recommend avoiding it. We recommend using OBS Studio, Radeon ReLive, Nvidia ShadowPlay or Microsoft XBox Game Bar. For Reshade-GShade if you need to keep it installed at the very least turn off its ability to touch Vulkan globally on windows to allow Yuzu
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