Scripts can be modified to add, change, or extend functionality of an RPG Maker game. A new RPG Maker game will have dozens of scripts by default, some of which pertain to Event command functionality, while others implement battle and overworld gameplay, and still others implement menus and save functionality. Scripts are the primary code of RPG Maker XP, RPG Maker VX, and RPG Maker VX Ace games that allow games to run. They were introduced in RPG Maker XP and are also in RPG Maker VX and RPG Maker VX Ace. My question is how to cut/prevent the 2 splash screens in the event from playing again unless the user quits the app then restarts it? Is there a way to place some kind of anchor in the event script? The Label and jump label don’t do it, and my IF/Else conditional branches can’t seem to over ride it as well.A script is a section of code used to make a game function. So the problem is that once I press start and either being a new game/continue game and quit, it loops me back to the first MadewitMV splash screen, 2nd custom splash screen, then back to title page. All of this on one map which I have the plugin replace the default title page and events to manage all mentioned transitions. So the end result is this: User starts game, MadewithMV splash screen appears and fades out, my custom logo splash screen fades in then out, user is presented with title screen showing the Start Game, Continue, Options, Exit buttons. Again, all on the same map, just using parallax backgrounds to make it appear that different windows/screens are popping up. In just one screen/map, I have an event which plays 2 “splash pages” then proceeds to the “title screen”. However, I have been using the Hime_PreTitleEvents to create my custom title screen. Once you start/continue a game and quit, you end up in the title screen. If you would like to go to the title screen afterwards, you can make the following script call: SceneManager.goto(Scene_Title)īy default, the MadeWithMV splash screen loads, then you have your title screen. This is to provide you with full control over how the event will behave. The pre-title event doesn’t automatically go to the title screen when your event is finished. You should be able to verify that this works by creating an event on that map and starting the game. Now that you have a map for your pre-title events, go to the plugin manager, double-click on my plugin entry, and then set the “Pre-Title Map ID” value to the ID of your map. In this example, I happen to have map 19 where my pre-title events will go. Keep note of the ID, as you will need it in the next step. Start by creating a new map where you will be creating your pre-title event. Once it is in your list of plugins, turn the plugin on. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_PreTitleEvents plugin. Installationĭownload the plugin and place it in the “plugins” folder in your project’s “js” folder. Plugin: download here (right-click and save as) With this plugin, you can easily put together what should happen before the title screen using events that you are already familiar with.īecause it is an event, you can do basically anything you want! Download RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen.įor example, you might want to show some splash screens, or perhaps an introductory video.
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